Here's the UK Review for Metal Gear Solid 4. Needless to say, this review is fucking looong but it basically talks about how this is the ULTIMATE Metal Gear game and one of the greatest games ever made!!! This game is going to live up to all the hype and then some! Damn it!! June 12 is taking too GODDAMN LONG TO GET HERE!!!!
In return for letting us play Metal Gear Solid 4 before its release, Konami issued us with a list of things that we're not allowed to discuss. This list of prohibited topics is pretty long, and even extends as far as several facts that the company itself has already made public. Regardless of Konami's list of prohibited topics though, this review was always going to be a spoiler-free zone, because part of the pleasure of playing Guns of the Patriots lies in discovering everything it has to offer. MGS 4 is simply a game that you have to experience for yourself. Because the one thing that can certainly be said, prohibited topics or not, is that Metal Gear Solid 4: Guns of the Patriots is, without question, the ultimate Metal Gear game. It represents the pinnacle of Hideo Kojima's achievement, and it's undoubtedly one of the games of the year.
Surprisingly, it gets off to a pretty slow start. Oh sure, there is something uniquely satisfying about the game's opening cinematic: the gruff, distinctive tones of David Hayter's Solid Snake, and the slow, measured edit. But there are various things that give the Metal Gear games a distinct, unique 'feel', and initially, it is the absence of those things that is most striking. The absence of fixed camera angles, for example, or of extended Codec conversations, or of the distinctive PlayStation 2 textures, making the game feel less like a Metal Gear game and more like a typical action title. As the game starts, with its fairly generic next-gen textures and desert battlefield setting, you can't help feeling that you could be playing the latest Call of Duty, or Assassin's Creed.
Play on, however, and you'll soon find yourself re-immersed in Hideo Kojima's distinctive vision of gaming in what is the definitive Metal Gear Solid – tying up every loose end, reprising every notable character and location, and recasting the entire series as nothing less than a re-telling of the Messiah story. If that sounds a little grandiose, well so be it. If you've been following all of the twists and turns across the series so far, you'll gain enormous satisfaction from the multitude of cut-scenes in MGS 4 because they wrap up everything you ever knew about the Philosophers, the Patriots, The Boss, Big Boss, Solid Snake and his brothers. And if you haven't been following? Well then it does a pretty good job of recapping the whole thing: if you've never played a Metal Gear game, you'll still enjoy all the overblown drama and intrigue. But the perfect preparation for the release of Metal Gear Solid 4 would be to sit down for a week and play through each game in turn, from beginning to end. It deserves nothing less.
If cut-scenes aren't your thing you can, of course, just skip right through them all. You'll be missing out on a great deal, but you will be able to cut right to the chase – or in this case, cut right to the sneak. Metal Gear was the original stealth game, but here, the mechanics of sneaking around and snapping necks are the most polished they've ever been: a refined control scheme, new gadgets, and just the sheer muscle of the PlayStation 3 take the stealth in MGS 4 to another level. Blend into the background with the new OctoCamo – an extension of Snake-Eater's camouflage system that obviates the need to mess around with menus and consequently works much more effectively. Keep track of threats with the stealth ring system (pausing or crouching to get a bead on nearby enemies). Use your Solid Eye to switch to night vision, or thermal goggles, or binoculars to spot important items. Survey the battlefield with Otacon's new Metal Gear Mk. II. And use the new Dreben Points system to scour the battlefield for salvage – salvage that can be exchanged for ammo, items and new weapons.
Even if, after playing all of the other games in the series, you're bored of simply sneaking around, MGS 4 still has something to offer, because all of these refined stealth tactics are given a further new dimension thanks to the battlefield context. As you find yourself fighting through the abandoned streets, or the South American countryside, you'll be able to interrupt gun battles or trigger flashpoints to play off one side against the other, picking and choosing sides as it suits, or ignoring the combat and using it as a smokescreen. More than any other Metal Gear game, so much of the game is full of emergent possibilities that open up like a butterfly's wings: taking different routes or using different tactics and strategies sets off a cascade of events that unfold in very different directions.
Unusually for the Metal Gear series, one of those directions is balls-out action. Unlike the previous games, Guns of the Patriot actually provides you with a fair amount of leeway if your chosen strategy is to shoot everything in sight. For a start, you can switch to a first-person view and almost play it like a conventional FPS if you so choose. More importantly, the Dreben Points system puts a much more powerful and diverse arsenal at your disposal, and every weapon can be upgraded in a variety of ways, from bolting on a grenade launcher to improving the laser targeting system or loading it with specialised ammo. Nevertheless, if you are going to treat MGS 4 like a conventional shooter, you'll need to keep an eye on Snake's stress gage. If it's not enough that extended gunfights with enemy snipers, tanks and helicopter gunships are sufficiently dramatic to get your own heart pumping, they're just as likely to send Snake's ticker into overdrive, making him heal more slowly and function less effectively. All that running round and shooting stuff really isn't good for his old heart, you know.
Still, it is fair to say that sneaking around is just the tip of Metal Gear Solid 4's Titanic-sized iceberg of action entertainment. Brace yourself for a lot of variety as the narrative twists and turns to catapult you across the globe in a flurry of game styles and approaches to design. You'll find yourself climbing on car roofs to eliminate shambling hordes, or donning a raincoat to evade security forces while tailing a mark. One section requires you to use all of your wilderness skills to track down a target, scrutinising the way ahead for signs of your quarry. And, of course, you'll find yourself encountering fiendishly devised bosses. Because where would Metal Gear Solid be without bosses? As if to remind you, several of the bosses in MGS 4 are brilliantly evocative of some of the more memorable boss encounters from the series so far. They also prove to be pretty memorable encounters in themselves, too; running for cover through a research lab, while trying to locate a stealthily camouflaged femme fatale, for example.
And then there are the Kojima moments: those moments of silliness, or humour, or attention to detail, that just wouldn't make it into any other game. Remember the codec on the back of the CD in the original MGS? Or slipping over on seagull droppings in MGS 2? Or ogling women's breasts during the cut-scenes in MGS 3? MGS 4 is just as full to the brim with similar moments of seemingly inconsequential but still sublime brilliance, and it's just as densely packed with secrets as any one of the previous games. Look closely enough during some of the cut-scenes, for example, and you'll notice the mild bruising around one character's neck from where she's been spiking herself with nanomachines, or you might notice Snake ageing subtly over the course of the game. Away from the cut-scenes, listen out for birdsong and use it to work out if there are any enemies around. Or listen out for the various musical themes or melodies that evoke memories of previous games – memories of places and people and events. Even the thumbnails for your save games are first class.
Split-screen techniques add a new cinematic dimension – and the literally strength-sapping climax in particular takes interactive storytelling to new heights. Flashbacks tie into themes of post-traumatic stress, as well as reiterating themes from previous games, connecting Guns of the Patriots to the whole of Kojima's vision for the Metal Gear series. And that, really, is what it boils down to: Hideo Kojima's singular vision of gaming. One of those things that Konami doesn't want us to talk about is the 'total length of cut-scenes'. Hopefully it won't be bending the rules to far to reveal that they represent about half of the content of the game. That, for some people, will be too much to bear. But in many ways it's a vindication of Kojima's unique interpretation of the videogame medium.
Because in videogames, Kojima has found the perfect medium for his overblown vision. A narrative that encompasses nanomachines, premature ageing, Liquid Snake's nefarious plans, and a whole host of familiar faces and memorable places is every bit as silly and overblown and hammy as any of the previous games. It's also every bit as compelling, and stylish, and funny, and it encompasses large and relevant themes, from post-traumatic stress to global warming. It's got corny love interests, and Hollywood pastiche. It's a metaphor for the Military-Industrial Complex, and a parable for peaceful action.
It's campy and sexy, with the lingering cleavage shots that you'll remember from Snake-Eater (and the original MGS, if you insisted on following Meryl round till she ended up in her underwear). But it also recasts the whole story as nothing less than a retelling of the Messiah story, with resurrection, sins of the father and all that (and surely there's something admirable about the bravado – the sheer chutzpah – of recasting something as trifling as an action game as the story of Man). And it's a further restatement of the anti-violent themes that have percolated throughout the series.
It probably wouldn't work as a film because it would seem both overblown and trivial. But you could say the same about certain operas, or novels. Fortunately for us, Hideo Kojima happens to be someone who has found the confidence to express an artistic vision that is wholly suited to his chosen medium – and a medium that is uniquely young enough to bend to his will. It's not fair to call him a frustrated film-maker. If he had been a film maker he might have been frustrated. Instead he has found a medium large enough to contain his unique artistic vision.
Which is a long-winded way of saying that this game rocks.
It is the ultimate in fan service, but it is also hard to see how this could be anything other than one man's uncompromised vision of what a videogame should be. The action sequences are faultless. The cut-scenes – well, yes, you could argue that there are too many of them, that they're too long, and that the dialogue is occasionally leaden. Indeed many of the most dramatic cut-scenes might make you crave action, or wonder why they couldn't have been turned into interactive sequences. But that's because they're the work of an auteur, and if you're going to enjoy the high points of Hideo Kojima's vision, there has to be an acceptance of his excesses, too.
Because this is a return to and a best of and an everything you ever loved about a Metal Gear game, all wrapped up and distilled into one, undiluted vision of gaming.
If you’ve ever loved any one of the Metal Gear games, or any moments from the series, there will come a moment when MGS 4 will send your spirits soaring. If you’ve loved them all, well then there’ll be many, many more. It’s a masterpiece. But forget you read that. Go play it and find out for yourself. Because it’s the kind of game that, if you play it after being told it’s a masterpiece, might end up disappointing you because of the hype. So forget the hype. Forget that it’s a magnificent, ground-breaking, masterpiece. Just play it, and enjoy a dazzling, heart-lifting, voyage of discovery.Read More......
So, Square Enix hasn't been doing too well financially...and is this really a surprise? I mean, what's the latest Square Enix game you've played this year? I can only recall The World Ends With You and Final Fantasy VII: Crisis Core.
Yeah, those are great to play...when I'm taking a dump!
Look, we need the console games like Infinite Undiscovery, The Last Remnant, and of course Final Fantasy XIII.
Well, the boys at Square Enix have turned to the money milking cow god, by going into the card-game direction. Now, in Japan, card based gaming is the shit...In the US, it's just shit. So, Square Enix designed an arcade game that you can play, but you have to build up a deck of cards...from a business perspective, this is a damn smart move...y'know, money for the cards and money to play with your cards.
I'm not a huge card gamer...in fact, I hate card based gaming unless it's got strippers, money, and you can use the word 'poker' with different connotations behind it.
With that said, I must say this game almost looks pretty cool...almost.
The cards themselves have art from Yoshitaka Amano, there's also the guy who designed all the Final Fantasy Tactics art, and it looks like a few other famous Japanese artists have stepped up to the plate. So, the cards themselves would be cool to collect, if nothing else for the art work.
The actual arcade cabinet is like a glimpse into the future...you'll know what I mean when you watch the video.
As for the game itself, well, it's pretty mediocre looking except for the fact that the attacks you do are freakin' awesome, I'm talking Final Fantasy Summon-Animation-Awesome!
You know what, just watch the trailer and you be the judge!
Man, if there's one series that never gets stale sticking to its 2D roots, it has to be Castlevania. On the flip side to that, everytime it tried to jump into the 3D realm...boy, let's just say if you played the 3D Castlevania games you might have a pretty good idea of what sweaty balls must taste like.
The best Castlevania game used to be Symphony of the Night, and in all respects, it was the Star Wars of the franchise. However, the Nintendo DS pumped greatness upon greatness out of its library of games and the 2 Castlevania games are near the top of its titles, and in some respects these titles have surpassed Symphony of the Night.
Castlevania: Dawn of Sorrow
Castlevania: Portrait of Ruin
Now, the best handheld system gets the third and latest installment in the Castlevania series, Order of Ecclesia. This time there are no Belmonts, it's an entirely new hero and new setting...well, kinda' new setting.
Nintendo DS, I love you!
Oh and check out the chick fighting off the worst case of crabs ever documented...no joke!
Here's an interesting 14 and a half minute long feature on Too Human's 2-player co-op mode. It's long and beefy as the developers play through the game and show you what this game is made of. Too Human should be out sometime this fall. Just in time to compete against Gears of War 2.
Here's a new TV spot for The Incredible Hulk. Man, this movie is really starting to look cool. I'll be watching this on Friday the 13th instead of Shyamlan's The Happening. That movie will have to wait cuz I'm ready to hulk out, baby!!
Because of the successful revival of Indiana Jones, Paramount is looking to resurrect another franchise from yesteryear - Beverly Hills Cop! Yes, Beverly Hills Cop 4 is in the works. Eddie Murphy is coming back to the franchise that made him a household name.
Brett Ratner is negotiating to direct the film and the studio hopes to start filming next year to have it ready for summer 2010. Lorenzo di Bonaventura, producer of Transformers, The Matrix trilogy and the upcoming G.I. Joe movie will produce. Jerry Bruckheimer who produced the original trilogy unfortunately won't be involved in this one.
Will Brett Ratner bring on the laughs that he did so well with Rush Hour 2? Time will tell. This may seem like bad news to those who didn't like Ratner's direction with X-Men: The Last Stand but this seems like a perfect fit. Brett Ratner working with Eddie Murphy on an action comedy makes just as much sense as when he worked with Chris Tucker in the Rush Hour trilogy. And besides, Eddie Murphy hasn't made a good movie since The Nutty Proffesor. It's time for him to get back to his roots in the same way Jackie Chan did when he stopped doing American films and went back to Hong Kong to make great flicks like New Police Story and Baby.
YO!!! Cool stuff on Metal Gear Solid 4!! I found a scan from Famitsu magazine that shows Mei Ling and Rosemary!! Yes, Mei Ling and Rosemary are going to be in Metal Gear Solid 4! Horay! But wait!! That's not it! I have a Dutch review of the game that reveals some stuff about the gameplay and apparently the games' story will be as confusing as usual but will deliver an emotional story that does a damn good job closing the franchise.
The Dutch version of Playstation Magazine published their review on Metal Gear Solid 4. They gave it a score of 96 which is the same score they gave Grand Theft Auto 4.
"Positive points: Worthy finale of the series, perfect camera, controls and sound, epic storyline, weapons Negative points: Graphics could be a bit better, story too complex for people who are not into the series
Stuff I found interesting (maybe spoilers in here):
- You can play music on the portable mp3 player snake has from the PS3's hard disc. - They couldn't say anything about the story we didn't know yet (had to sign a paper), but they said that you should get the game already just for the story. - Through the game, Snake acts like a soldier who welcomes death. He has a 'death wish'. - They ended their first playthrough with 300 kills. - The bossfight against octopus takes place in a South American labratory. She can disguise herself as several objects and figures. - They discribe Raging Raven as a human bomber who constantly takes away your stragatical advantages by destroying your places to hide. - Crying Wolf is very fast and has a rail gun that can could shoot snake to a pile of ash really quick. - Besides the B&B unit, there is also the chance to finally finish of some very hard to defeat enemies from the previous games. - Cutscenes are amazing, they especially mention the ending epilogue which is (litteraly translated) brainbreaking. - After the first playthrough, some new goodies and new but extremely expensive parts become available in Drebin's shop. - There is again a return of several special gameplay and story aspects from the previous games. They especially occur during the return to Shadow Moses Island. - Completely original, but not a 100% perfect, is actually only Snake's mission in an unnamed Eastern Europe country. - The story goes about a choise between the systematical 'force to' (couldn't find a better word to translate this (opleggen)) order or to keep the free will in every individual citizen or soldier. - They think MGS4 is a bullseye as a game. GTAIV may have a longer playability, Assassins Creed may have better graphics but on many aspects MGS4 is coming out. The suspens of the story, the perfect controls, the amazing sound directions and of course the emotion, it's hard to find all this in one game. - The biggest power of the game is the biggest negative point, if you liked the long, complex story of the previous MGS's, you will love MGS4. But if you didn't like it, you won't like MGS4 purely as an action game (there are better games for that).
Closing Comment: The most important thing we can say about MGS4 is that we would have peace with it if this would be the final chapter of the series. For a game that had to carry so many expectations, that seems the biggest compliment too us. An emotional, intense, and worthy closure, especially for the real fans. R.I.P."Read More......
Hey G's, Chris here with some more info I found while doing some tactical espionage online. Metal Gear Solid 4: Guns of the Patriots is just a couple weeks away and still the news keeps coming in. This time I believe the latest Famitsu magazine...or another Japanese magazine (don't quote me on that one) has the latest pics on two babes from the MGS series.
First, we have MaiLing, the chick that quoted proverbs and ridiculously screamed out snake's name when he died in MGS.
Finally, we have Rosemary from MGS 2: Sons of Liberty.
Now, Rosemary...she was a character that I felt was pretty useless, but she was the romantic interest to the wussy-boy turned bad-ass, Raiden, so I suppose she has enough relevance to qualify as a major character.
Anyways, here they are in all their polygonal glory!
Remember Beyond Good & Evil? It was this sleeper hit on the PS2 with this chick photographer and a pig for a partner that got good reviews. The game developed a fan following that demanded a sequel to this PS2 hit classic. Well, guess what? You got one! Ubisoft has unveiled the teaser trailer of Beyond Good & Evil 2. No info on the game has been spilled yet but here's the teaser.
The teaser is lame because it doesn't really show anything to really get you or any fan excited but hey, it's a teaser, so I guess I shouldn't expect much. But here's my question. If Ubisoft can make a sequel to a sleeper hit based on popular demand by rabid fans then why can't Square Enix make a remake to Final Fantasy 7?!! A game that changed the gaming industry as we know it, was hugely popular and has a gigantic fanbase?!! Why aren't the Gaming Gods answering our prayers?! Read More......
Here's a new trailer of Soul Calibur 4. Quite possibly the only good fighting game coming out this year unless Capcom manages to have Street Fighter 4 come out this year like we all hope it will. Mortal Kombat Vs. DC Universe...does anyone really give a shit about that game? What a dumb fucking idea! Why couldn't they make it Mortal Kombat Vs. Street Fighter! That would make a whole lot more sense since these two games were competing against each other in the early 90's. Or how about Marvel Vs. DC Universe. Marvel and DC have been going at it for decades now!!
Anyhoo, here's some clips of Darth Vader and Yoda in action on the PS3 and X-Box 360 versions of Soul Calibur 4. I'll tell you one thing though, Darth Vader is slow as balls but Yoda can really kick some serious ass. For those of you who are pondering whether or not to get the PS3 version or the 360 version, just get the 360 version. There's a reason why Yoda is the jedi master!
Man, this year is going to be another big year for Star Wars. We've got Star Wars: Clone Wars coming to theaters and Cartoon Network, Star Wars: The Force Unleashed coming out for PS2, PS3, PSP, DS, Wii, 360 and PC, Star Wars Legacy still hitting it up in the world of comic and Yoda and Vader popping up in Soul Calibur 4. Next up, the live-action Star Wars TV series in 2010!Read More......
Several posts ago I showed some pics of the new Prince of Persia game coming out this holiday season. Well, here's the debut trailer of the game. I've gotta say, this is looking a lot better than the PS2 trilogy. In this game you'll be partnered with a female ally that will add 2-player online co-op gameplay to the mix.
The Playstation 3 may be having some problems with its games right now but their future is looking bright so far. With Killzone 2, Metal Gear Solid 4, Final Fantasy XIII, Versus XIII, Little Big Planet and White Knight Chronicles I think the Playstation 3 will start to make a comeback. The one PS3 title that's getting me excited is not only Metal Gear Solid 4 but Playstation Home. This looks like it's going to be a fiercely enjoyable online world. I would even go as far to say that Home looks better than X-Box Live! Seriously, I'm going to be spending hours on end in this addictively enthralling online community. There's no online gaming space like it. It's The Sims meets Second Life but cooler and more hip! I can't wait till it comes on the Playstation Network. Until then, drool at these clips.
Check out this 25 minute closed beta test of the game. This is beta that was done in 2007 so just imagine what this game will be like when it finally comes out either this fall or early 2009. It's going to be incredible! Damn, I can't wait! This is going to be the coolest online community service ever!!
Indiana Jones & The Kingdom of The Crystal Skull came out last week but Indy isn't done yet. He's got LEGO Indiana Jones coming out next week and I'm pumped to play this adorably cute and fun version of our beloved archeologist adventurer. Here's some game clips of Indy's LEGO adventure.
The Ubisoft conference in Paris is going all out with the Tom Clancy titles. This time they've got Endwar which is a real time strategy game that takes place during World War 3. The coolest feature about this game is that it actually has voice command. The game is designed to let you play the game by shouting out commands to your troops. You can literally play through the game without really using the controller. Of course you need the controller to move the camera around so you can tell what you're doing and where you're going, but other than that it's pretty much free hands.
Check out this gameplay demonstration of the voice-chat command feature in Tom Clancy's Endwar. This game is being played entirely through voice commands and it works smoothly. Finally, we're getting games that has voice recognition features that actually work!
The genius' at Ubisoft just had their Ubidays event in Paris yesterday and they have unveiled the games they got coming out this year and beyond. Here's a gameplay demo of Tom Clancy's H.A.W.X. This basically another jet fighter game much like the Ace Combat games. Honestly, I don't see how this game will be much different from Ace Combat. It looks exactly the same as Ace Combat.
Kairez The Red One here with lots of old school goodness for you G's out there! Here's some new pics from Street Fighter 4. These pics depict new backgrounds that we haven't seen before as well as showing off some returning characters that we haven't seen in a looong time! So far we got the Mike Tyson wannabe Balrog, the Wolverine wannabe Vega, the one-eyed Muay Thai fighter Sagat and the evil dictating military bastard M. Bison. These are the original bosses from Street Fighter 2 making there comeback.
A very interesting magazine scan I found online shows that the pussy ass Ryu-nobody Dan will be returning along with the Bruce Lee wannabe Fei Long who I thought was actually the best new character in Super Street Fighter 2 along with Cammy. DeeJay and T.Hawk sucked!
The most interesting magazine scan I found was this picture of a new character named Seth. It's said that he works for a weapons division in Shadoloo. No gameplay footage of this character has been released yet.
Another new character that hasn't been seen in magazines is some goofy bulbus clown-looking character named Rufus. See for yourself in the video below.
Here's some pics from the live-action Street Fighter movie, Street Fighter: The Legend of Chun-Li. These pics are of Kristen Kreuk (Lana Lang in Smallville) as Chun-Li and Michael Clarke Duncan as Balrog. So far this looks better than the Van Damme flick from way back in 1994. But I'm still very skeptical. Personally, I don't think Street Fighter works in the live-action realm. It's better as a videogame or an anime.
It's Big Willy time! I got a new TV spot from Will Smith's new superhero flick, Hancock. This movie is looking pretty sweet. Hopefully the story will hold up after hearing some, how should I say, "strange" reviews from the lucky insiders who got to see an early screening of the film.
Well, it's a Will Smith movie so it should be decent. Hey, it can't be worse than Wild Wild West, right?
We all hate Uwe Boll! That's no secret. But here's an interview with the filmmaker that will make you think differently about him. He still makes bad movies, no doubt. But this interview is very interesting and it will change the way you look at him. He talks about the Hollywood corporate machine and pretty much everything he says is true! Uwe doesn't hate Iron Man or Lord of The Rings or Transformers. He just hates the way the Hollywood system works. The ridiculous amount of money being spent on these huge blockbusters. Anywhere from 150 to 200 million are spent on films like Spider-Man or Star Wars. The difficulty of getting into the industry. The lack of originality. The stubborness of studios unwilling to take chances on more edgier films.
This is a 20 minute interview that every Uwe Boll hater NEEDS TO SEE! I think we may have all misjudged him a little. The man still makes bad movies but he's got some good points on what he has to say.
Quentin Tarantino dropped the news that he’s finished with the script for his long in development WW2 film The Inglorious Bastards. The film is meant to be an homage to films like The Dirty Dozen and The Great Escape.It seems that the movie will start filming soon to be ready for a premiere at the Cannes film festival next year...we hope. The Inglorious Bastards has been in development for over a decade now.
Remember that game Ico that was released early in the PS2's life span? Remember how there were rumors spreading around the gaming populace that there was a sequel to Ico called "Nico"? You ever wondered what happened to that game?
Well it ended up becoming Shadow of The Colossus and it's not a sequel to Ico but rather a prequel. It was first unveiled at DICE in 2003 via a tech demo that showed young boys with horns on their heads wearing masks riding on horses trying to take down an early design concept of a colossus. I found a video of the trailer for the concept called Nico that eventually became the game we all know (and love) as Shadow of The Colossus.
Ico & Colossus designer Fumito Ueda is currently developing his next game for the Playstation 3. So far there are no details or info whatsoever except for this screenshot below.
Square Enix’s 2007 financial statement reveals that the company is having some heated meetings. The company has lost lots of money due to DS games that were only released in Japan and a bunch of spin-off and remakes that were mostly released on portable systems like the PSP. The company insiders have said that Square Enix president Yoichi Wada said that he would start firing employees if they didn’t “stop making games that only they wanted to play.” Wada says that they’re ignoring the mainstream and the company is loosing serious money because of it. Final Fantasy XIII, Versus XIII, The Last Remnant, the next Dragon Quest installment and Kingdom Hearts: Birth By Sleep are still a ways off.
Also, it’s been revealed that Yoichi Wada has halted the production or even cancelled work entirely on mobile phone games saying, "Development of the titles has experienced over 3 billion in loss of appraisal. A review of the development system was performed and determined that the timing is unsuitable for the mobile department to be working on the networking games being developed for major titles, therefore production has stopped.” Wada didn’t say exactly which games are being cancelled but he did say “major titles” which can only mean that he’s referring to Kingdom Hearts:Coded, Final Fantasy Agito XIII and The 3rd Birthday which is the Parasite Eve mobile phone game(despite being the third game in the Parasite Eve franchise, The 3rd Birthday is NOT Parasite Eve 3. It's just a side game). Seems like Square Enix has been hitting rock bottom in the past several months. Read More......